Camera Response Curves in fryrender and Arion Render

Camera Response Curve Chart

I’ve created a compilation of all of the available special camera response curves that are available in the fryrender and Arion Render Tonemapping control Operator list. In addition to these, there are the standard tonemapping operators: Irradiance faux color, Linear, Reinhart and FRYRENDER physical camera. I made the chart to make it easier to choose which operator to use.

Agfacolor Futura II 200

As you can see from the chart, the response curves influence tone color, brightness and contrast. I chose the Agfacolor Futura II 200 curve. It’s all a matter of personal preference. I took the raw render into Photoshop and adjusted Curves on the image. It’s always best to save out an image that is a little less exposed than you ultimately want, and then balance things out in an image editor.

Bedding and Beyond

I don't do pajamas

Fabric textures created with Filter Forge

I’ve created another textile filter with Filter Forge, and I’ve used 5 of the filter presets to create fabrics my bedroom test scene. The Surreal Fabricator filter is available at the Filter Forge web site. My 6-yr-old son wanted to play with the controls and ended up creating the variation that I used for the accent pillow.

Playing with Filter Forge

Pillows

Pillows with linen fabric

Samples

Linen Fabric Samples

I’ve spent some time learning how to use Filter Forge, and I have come up with a filter that I think might be useful.  My little Christmas present for everyone is a pair of throw pillows with an assortment of fabric bitmaps I’ve rendered out of Filter Forge. You can download the zip archive Here. I’ve also included the filter, made with V 2.0. which you can load into Filter Forge and play with.

Happy Holidays!

Merry Christmas to all!

Using CG-Source Floor Generator with fryrender/Arion


Using MultiTexture to create an assortment

Thomas Suurland, at CG-Source, has two very good tools for architectural visualization in 3ds Max: the Floor Generator script, and the MultiTexture Map. To learn how to use these tools, click on their links. Floor Generator creates a floor object with individual boards or tiles that can be easily textured using the MultiTexture Map. Suurland also provides a useful script for assigning a unique material ID to each element inside an object. The challenge with the MultiTexture Map is that it isn’t supported by all render engines. In order to use MultiTexture with fryrender or Arion, you will need to do some texture baking.

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Texture Baking Tutorial


Samples of materials

Texture Baking is a feature that allows you to bake the textures from multiple objects into a single bitmap image. It has been used in gaming and virtual reality for many years. With the advent of GPU rendering, you may face restrictions on the number of bitmap images you can use in a scene. Texture baking can help you overcome such limitations.

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Happy Holidays!

Click to enlarge

I wish you all a wonderful holiday season filled with love and peace.  I wish you good health and prosperity in the New Year!

A conversation with my 6-yr-old son:

Mom: Come at look at my picture!

Patrick: Candy! Candy! Candy!

Mom: What is it really?

Patrick (as if he’d just gotten clothes for Christmas): Wood.

:D

Latest Production

This is a job I just finished -  a residential bathroom design by Terry Hunziker. Rendered with Arion.

View 1 (Click to enlarge)

View 2 (Click to enlarge)

Here is a Quicktime Panorama of the room (free Quicktime browser plugin required):

Here is the panorama in its original size:  Bath Panorama


New Host Woes


Chair with Kokopeli motif

It will be a while before the blog gets back to its old self again. I changed web hosting and the transition has been typically annoying. Not a fault of the host though.

Update: I think everything is pretty much the way it was. The new host seems much faster to me.

A Few Of My Favorite Things

Over the last few months, I’ve done a lot of beta testing and production work with Arion Render.  I decided to compile some of my favorites into one post. Most of these renders are from the production work I’ve done. The exceptions are  the Black Bedroom, Blue Sectional, Coffee Cups and Near Death Experience scenes, which were done just for fun or as demo scenes. Some of the scenes I modeled in Rhino and some in 3ds Max.

Production accessory test

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