Tutorial: Folded Blanket – 3ds Max Cloth
October 14th, 2009
Hello again. Today I’ll be showing you how to make a folded blanket - one you might lay over the end of a bed. I think every hotel suite render I’ve ever done has had a folding something or other at the end of the bed. This blanket is folded in thirds, like a business letter.
When dealing with a cloth object that is folded, UV Mapping can be a problem. For my first attempt, I used a smooth line and the Extrude modifier. This worked okay until I noticed that I had to use Box mapping to get a decent look, and there were still issues. I just so happens that today, over at CGArchitect someone had a similar issue with UV Mapping on curving objects. Chad Warner suggested he use a Loft object, so I decided to try it too.
In Figure 1, I’ve created a Line object with the Smooth options. This is the Shape object
for my loft. Since I often have trouble with scale in 3ds Max, I created a simple planar object of the approximate size I would want for the profile of my folded blanket. I made it 8″Hx18″W and gave it 8 width segments so I’d have a line for every inch. I need all the help I can get! Next, I created a Line object with the Corner options and made it 96″ long, the width of my blanket. See Figure 2. Of course, you can create a smooth line and make it curvey if you want.
Figure 3 shows the Loft settings. I was able to get much better results with the Loft mapping controls, and you will see when we do the cloth simulation that your texture will not get stretched or distorted. You should set the Loft mapping tiling according to what looks best for your particular texture map.
It’s time to add the Cloth modifier. I generally use the Cotton preset for cloth because it simulates very fast. I have changed a few of the presets, such as thickness and air resistance just to see what affect they will have. You can play with those settings to see what you like best. The Bed is set as a collision object with the default settings. See Figure 4 for the Object Properties and Simulation Parameters – I’ve checked Self Collision and set it to 1, and enabled Check Intersections.
We are now ready to start the cloth simulation. In this case, we aren’t animating anything. We’re just allowing the blanket object to drop down and drape onto the bed object. So use the Simulate Local function (Figure 5) and stop it when you like the results. Of course, a cloth simulation would not be complete without Live Drag! Yes, the function has an exlamation point on the button. I like putting it in just so that you will think I’m really excited about it. You will find Live Drag! in the Faces sub-object level of the Cloth modifier. With Live Drag! you can select faces of your cloth object and drag them around (Figure 6).
To give the blanket weight and smoothness, I’ve added a Shell modifier (Outer 0.5), 1 iteration of Turbosmooth. I’ve also added an Edit Poly modifier to create some seams to
indicate the hem of the blanket. In Edge mode of the Edit Poly modifier, select an edge along the line where you want a seam, then click Loop. The entire connected edge will be selected. Figure 8 shows how I’ve used Extrude and Chamfer from the edit edges rollout. You may want larger or smaller values, or choose to do no seams at all. It depends on the level of detail you’re going for. I also added one more iteration of Turbosmooth for the final touch.
You can grab the max scene for this tutorial here. You can get the completed blanket in Max format here, and in OBJ format here. Let me know if you have questions or suggestions. I would love to have your feedback.









hey there Fran,
I recently discovered your blog through Peter Guthrie’s blog and , i must say i’ve really been enjoying your 3ds max cloth tuts! very useful. I just wanted to ask what the chances would be of doing a similar curtain tutorial. i know there is there method of connecting two splines together but, somehow, i get the feeling that doing it this way one would be able to achieve a much more realistic result! let me know if you’re up to the challenge!
keep posting and i’ll keep following! thanks, wayne
[Reply]
Comment by wayne parker — October 15, 2009 @ 11:52 pm
Thanks Wayne. I will be doing a curtain tutorial next. It will probably be up sometime next week. If you have links to pictures of the kinds of curtains you are interested in, I will try to include them.
[Reply]
Comment by Frances — October 16, 2009 @ 8:39 am
cool Fran, thanks a million. i do have one image in mind but i’d have to source it! will let you. I’m looking for a light translucent sort of curtain. i’m really interested in the fixing of the curtain to the rail and how the hanging of the curtain will affect the folds/creases/ etc! i’m being very specific here aren’t I!!? thanks again!
[Reply]
Frances Reply:
October 16th, 2009 at 3:09 pm
Wayne, I have a method for doing what you describe that I learned from Scott Onstott’s video tutorial on curtains. I linked it in the towel article if you want to take a look. But I will be showing that method in my tutorial.
[Reply]
Comment by wayne parker — October 16, 2009 @ 2:02 pm
hi frances,
very nice blog and excellent tutorial.
Don’t even know about the cloth modifier and the simulate local. Faster than the reactor process.
thanks again
[Reply]
Comment by osmose — October 16, 2009 @ 6:09 pm
Very nice website. Your work is always perfection. Someday mine will look this way…
[Reply]
Comment by Marc Levy — October 17, 2009 @ 1:33 am
Very easy to follow.
Great Website!
[Reply]
Frances Reply:
October 17th, 2009 at 2:47 pm
Hi Eric. Thanks.
[Reply]
Comment by Eric MacArthur — October 17, 2009 @ 2:42 pm
Frances
I’d love to your technique for modelling Cushions and pillows!
You seem to be an expert at soft furnishings!
David
[Reply]
Frances Reply:
October 19th, 2009 at 10:58 am
Hi David, thanks.
I plan to do a pillow tutorial soon.
[Reply]
Comment by David Severn — October 19, 2009 @ 8:49 am
hey there Fran, I’ve managed to source the two images of the curtains that i was talking about. one of the images shows an example of curtains simply hanging but looking very natural. this image i got off the pure render site. the other is of a curtain being blown out of a building. this one is off the evermotion website. i was wonder if it was possible to achieve these results through 3ds max cloth and, for the second image, to apply a wind force to it to end up with an animation sequence from which stills can be extracted. is there somewhere where i can mail these images to? wayne
[Reply]
Frances Reply:
October 19th, 2009 at 11:00 am
Hi Wayne. I emailed you. I will post your reference images in the tutorial if I can get permission from the owners. Otherwise, I will look for similar photos. I prefer to use photos as sources.
[Reply]
Comment by wayne parker — October 19, 2009 @ 8:53 am
HI
You are really good, i have tried this but the plane does not wrap round the spline, What am I doing wrong…Thanks
Lily
[Reply]
Comment by Lily — December 6, 2009 @ 4:56 pm
Fran,
Many thanks for the tutorial.
What advantages do you enjoy vis-a-vis maxwell and fryrender?
Thanks,
Mahesh
[Reply]
Comment by Mahesh — December 16, 2009 @ 7:03 am