Hi Everyone. This is a pet project I started over 5 years ago, using a reference photo, but didn’t get very far with. I originally started the model in Rhino and had intended to use another unbiased engine, but the results were very disappointing and I quickly lost interest in the scene. I was going over some old backup drives and came across the folder containing all my references, custom textures and dismal attempts. I decided to dust it off and see what I could do with it in Arion.
When I brought the project into 3ds Max 2012, I had the beginnings of the wall sconce, the window frame, the wainscotting and a green glass jar. I had exported the scene as SAT from Rhino, and imported it into Max. Unfortunately, I found the Body objects Max created to be almost impossible to refine to the level of detail that I employ now. I ended up scrapping everything but the fluted lamp glass of the sconce. Though Rhino is a wonderful surface modeler, I’ve come to favor using Max editable polys for all of my modeling.
The main thing that inspired me to revisit this scene is the introduction of a fabulous new BRDF model in Arion and an improved media traversal stack (MTS, helps with things like liquid in a glass). The next version of Arion will have subsurface scattering (SSS), single sheet subsurface scattering (S5), and a phenomenal new coatings system. I’ve used this scene to test them all, along with improved glass absorption and metal. All of the painted and wood surfaces are using the new plastic coating with gives supremely realistic results. The resin bath accessories, the mug, and the sink are SSS. The tissue in the box on the window sill is S5.
While Arion is very fast, this scene still took 8 hours in order for the sink to render cleanly at 2400 x 2400 pixels. I could have fudged it and used a diffuse texture with a coating and that would have rendered cleanly in a fraction of the time. I took all of the detail shots from the full-sized render.
Comments, questions and suggestions are welcome!
Click to enlarge:
I’ve added a render created with two new features of the forthcoming Arion 1.5.1 release, Material Override and Wireframe:
This is an earlier version of the scene.