Architectural Digest Renders … Again

In 2004, I was commissioned to do some interior design renders for Architectural Digest Magazine. It was to be the first time that they had ever done a feature on the use of 3D visualization for upscale interior design. They enlisted the help of premier Art Deco aficionado and designer Harry Schnapper, who recruited architect Brian Billings to design the space. I was referred to journalist and author Christopher Petkanas by Michael Woodcox, who was then head of product development at Autodesk. Fortunately for me, he’d seen my work, and it stuck with him enough for him to mention me. Thanks Michael!

Over the course of the years, I’ve progressed from using Lightscape to Vray for production rendering, getting briefly sidetracked with Maxwell (which I was unable to use for production). I eventually chose FRYRENDER for production work. In 2007, I redid the scene for FRYRENDER. One of those renders is in my online portfolio.

Since early 2010, I have been testing and then using Arion Render for most of my production work. I was asked by Philippe Pigeard of Cadlink (a reseller of Rhino, Arion, and many CAD/CAM softwares) to produce the scene in Arion for his use as a demonstration. I am quite pleased with the results and wanted to post them here.

Camera 5

 

Introduction to Arion videos

I have produced several instructional videos geared to helping people get started with the Arion Demo.

Introduction to the Arion UI - Part I: Customizing the WorkspaceplayYouTube - Introduction to the Arion UI - Part I: Customizing the Workspace

Introduction to the Arion UI - Part II: Using the Explorer ModuleplayYouTube - Introduction to the Arion UI - Part II: Using the Explorer Module

Introduction to the Arion UI - Part III: The Material EditorplayYouTube - Introduction to the Arion UI - Part III: The Material Editor

There will be more videos in the coming days. You can check for updates and additional content at RandomControlLab’s YouTube channel

You can download the Arion Render Demo here: Arion Render Demo

 

 

A Bathroom

Arion Bathroom

Arion Bathroom

Hi Everyone. This is a pet project I started over 5 years ago, using a reference photo, but didn’t get very far with. I originally started the model in Rhino and had intended to use another unbiased engine, but the results were very disappointing and I quickly lost interest in the scene. I was going over some old backup drives and came across the folder containing all my references, custom textures and dismal attempts. I decided to dust it off and see what I could do with it in Arion.

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A Quick Tip: Make it puffy

I have been doing a lot with 3ds Max Cloth and Garment Modifiers lately. It is common to use the Push modifier to make objects “puff” out, but I found that using the Cloth modifier on a closed box can give you puffiness without scaling the object. The box needs to have enough segments for the Cloth modifier to work on – try 10x10x10 for a cube. If you use an Editable Poly, enable NURMS smoothing for soft corners, and leave it disabled for sharp creases.

Apply the Cloth Modifier to your closed box and in Cloth Properties, pick your box and select a fabric type. In the Pressure parameters, set Pressure to 1 or 2. The higher the Pressure value, the puffier your object will be. Disable Gravity and click Simulate (damped).

Making A Throw Pillow With Cloth Simulation in 3ds Max

Here is the pillow tutorial that I’ve been promising for a long time. There is no audio.

Rendered pillow

Watch the video: Pillow Tutorial (48 MB Quicktime MOV)

You can go further with your pillow model by doing another Cloth simulation using the Pressure parameter in the cloth properties, and using a couch or chair as a collision object in your simulation. I’ve attached a textual script that explains some of the finer points for you to follow while you watch the video below.

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Candle Jar Tutorial

This is a short tutorial on creating the candle jar from my last two pet projects. There are many ways this object could be accomplished, but this is how I did it. I used Max 2011 and the Graphite Tools. Even if you don’t need a puffy glass candle jar, this is a good exercise in working with editable polys and how to control smoothing.

Approximate modeling time is 10 minutes.

Here is the Flash version of the slide show: Candle Jar Tutorial in Flash (4 MB) You can follow along with the script below.

Candle Jar

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Lounge With Beige Sectional

Hi everyone,

This is a personal work that is a result of my experiments creating upholstered furniture with Cloth simulation. The scene is inspired by a photo from a furniture catalog. I modeled everything except for the plant leaves and branches, which I altered from a model from the Evermotion Library #41. The roughness maps, bump maps, fabrics and carpet texture are made with my custom Filter Forge filters and Photoshop.

Beige Sectional

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